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In UML, a class is represented by a rectangle with 3 parts. From the top to the bottom, these parts are :
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What does the following code return ?4
When can you do a+b in OOP ?3
Explain the difference between overriding and overloading in OOP.6
Can a class implements several interfaces ?9
Inheritance in OOP.11
Overrided method visibility must be the same or less restrictive than the inherited method.2
Which modification of the following code WILL NOT make the output be "success" ?